Abstract:Objective To explore the impact of virtual reality (VR) technology combined with conventional rehabilitation treatment on equinus, gross motor function, and activities of daily living (ADL) in children with spastic cerebral palsy.Methods A retrospective analysis was conducted on 80 cases of spastic cerebral palsy treated at the Children's Rehabilitation Department of Huai'an Maternal and Child Health Care Hospital affiliated with Yangzhou University from January 1, 2017, to December 31, 2022. Patients were randomly divided into a control group (n = 40) and a treatment group (n = 40) using a random number table. The control group received conventional rehabilitation treatment, including physical therapy and biofeedback. The treatment group, in addition to conventional rehabilitation, received virtual reality technology. Both groups underwent rehabilitation for 3 months. The Modified Tardieu Scale (MTS), Gross Motor Function Measure 88 (GMFM-88), and Activities of Daily Living Scale (ADL) were used for assessment before and after rehabilitation.Results After 3 months of rehabilitation, the treatment group showed a significantly higher difference in the MTS angles (R1, R2) at the ankle joint before and after treatment compared to the control group (P < 0.05). The treatment group exhibited higher differences in GMFM scores for section D and section E, as well as ADL scores before and after rehabilitation compared to the control group (P < 0.05).Conclusion The combination of virtual reality technology with conventional rehabilitation treatment can significantly improve equinus symptoms, enhance gross motor function, and improve activities of daily living in children with spastic cerebral palsy.